After a small issue during approval* Red Rossum is now approved and will be available to download on the 26th of February for both iOS and Android.
It’ll be free with very infrequent video ads so please give it a download and let me know what you think!
If anyone is interested in having a play early and is able to put some words down on the page ( web or paper ) about it please get in touch.
*The first submission failed as the reviewer couldn’t find any adverts in the game. This was annoying however at least it means that my ads are very infrequent, the reviewer just didn’t play long enough to see any.
I’ve just uploaded a short video showing the gameplay of Red Rossum. It’s a very basic video without any fancy text or star wipe transitions as it’s just meant to show off the game in all its pure unadulterated awesomeness. Plus I’m lazy.
Please say hello to Red, he’s a friendly little robot that for some reason or another, his designer can’t really remember why, has an integrated rocket. This allows Red to do the one thing that he is able to enjoy doing, rocketing! He just loves to fly really fast, sadly he can only do so in a straight line as his designer also neglected to include any form of steering, what an idiot!
The only problem is, well there are many problems with this set up, but the main problem is that there are loads of crates floating above his launch pad. This was another “successful” invention by Red’s creator, he made “self-aware autonomous hovering crates” to be used for deliveries, however he forgot to add in a navigation system so now they just float around aimlessly, getting in the way of Red.
Red, loveable little fellow that he is, doesn’t let these crates get him down though, he just keeps on trying to go higher and higher.
Red Rossum will be released very soon on Google Play and the App Store, please watch this space! Well actually, watch this space.
In 2015 I will be blogging more and releasing more games.
OK, so I say this every year however this time, I really mean it. OK, I also say that every year but this time it’s different. Somehow.
This year I am, without a doubt, going to release at least 3 games of my own into the wild. Will those games be fun? I surely hope so. Will they be in any way commercially successful? I very much doubt it. Do I care? Not even a little.*
The first of these games will be called Red Rossum and I will be putting some stuff up about it very soon, the second and third games are currently known as Untitled Game #1 and Untitled Game #2 respectively and as I’m sure you can tell from those names, they’re going to be pretty spectacular.